Former CD Projekt Red veterans have explained how their new vampiric RPG, made at a new studio Rebel Wolves, is building on their past work from games like The Witcher 3.
The Witcher 3’s lead quest designer Mateusz Tomaszkiewicz, who’s now the creative director on Blood of the Dawnwalker, explained the game’s “narrative sandbox” philosophy in an interview in the latest issue of PC Gamer Magazine. “It’s how we allow you, the player, to interact with it,” he said. “So the core of it is maximizing players’ agency and freedom of choice, while, at the same time delivering the high-quality narratives that we are known for crafting in the past.”